{Traveling to space is about to get a great deal more easy

San Francisco-based SpaceVR is set to become the world’s first platform for creating live, cinematic, virtual space tourism using tiny satellites equipped with advanced VR cameras. The firm has just announced that they have raised a considerable sum of seed financing led by a $1 million investment from Shanda Group in addition to another $250,000 from Skywood Capital. The investments will be used to accelerate the ongoing development and launching of SpaceVR’s Overview 1, what they're saying will be the world’s really first virtual reality camera satellite.
SpaceVR is based in the center of San Francisco’s emerging nano-satellite business. The startup is looking to make the most of the latest in miniaturized satellite technology to generate breathless and immersive space travel encounters that can be seen on all present virtual reality devices. SpaceVR’s state-of-the-art satellites will give users unbelievable panoramic views of Earth from space and enable them to experience the really first 360-degree video content from Low Earth Orbit. SpaceVR Founder and CEO Ryan Holmes will be introducing Overview 1 during his keynote remarks titled “VR Space Exploration” at the 2016 Silicon Valley Virtual Reality Expo, in San Jose.
Their Overview 1 satellite and SpaceVR allows you to experience space in 360 virtual reality.
SpaceVR and their Overview 1 satellite enables you to experience space.
At the origin of every major problem – climate change, instruction systems that are awful, war, poverty – there's an error in view that these matters do us influence, that these matters are different. We constructed Overview 1 to alter this. Opening up space tourism for everyone will supply a new viewpoint in how we view our world and how information is processed by us. Astronauts who've had the opportunity to journey to outer space and encounter Earth beyond its borders share this perspective and it's inspired them to champion a means that is better. We believe that this really is the greatest precedence for humankind right now,” described Holmes.
The Overview 1 micro-satellite.
The Overview 1 microsatellite.
The miniature Overview 1 virtual reality satellite is equipped with two 4K detectors which have been paired with a 2D 360° camera and several broad field of view lenses that will capture an immersive sphere of video. The VR satellites offer users the planet Earth that until now has only been available to some handful of blessed astronauts, and an unprecedented view of space. Currently the plan would be to launch a fleet of Earth bound Overview 1 satellites, though send their cameras through the entire solar system and the firm expects to expand way beyond our planet.
After this first round of investments and today the successful backing in their Kickstarter effort, SpaceVR is on track to have their first demonstration Overview 1 satellite launched and working right as early 2017. The business will even be focusing on content delivery and distribution channels for their 3D orbital experiences while the satellite and the required ground communication systems remain developed. Finding the ideal outlet is an essential measure although I ca’t visualize the firm may have much trouble finding interest.
You're able to see the SpaceVR Kickstarter video here:

While the first strategy for the Overview1 and SpaceVR was to develop a camera to capture the experience aboard the International Space Station, they determined to develop their small sovereign satellites and changed directions. By having satellites which they control, SpaceVR wo’t be influenced by the astronauts, that have limited time available, on the ISS for catching new footage, but rather they can just do it themselves. SpaceVR is working on the development of Overview 1 with NanoRacks, a company that specializes in helping new companies launch and develop space technology capable of being deployed from your ISS. You can learn more about SpaceVR, and enroll to pre order a year’s worth of VR content (for only 35 bucks!) on their site. Discuss further in the SpaceVR forum over at 3DPB.com.

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If you desire to go to space, you need a Donald Trump-sized bundle or the kind of patience only the Dalai Lama can relate to. A brand new business called SpaceVR desires to change all that, and if it is successful you'll only need $10 and a VR headset to orbit the Earth.

The firm found a Kickstarter to make this happen. The plan is to send a miniature 12-camera rig that fires at three dimensional, 360-degree video to the International Space Station in December aboard a resupply mission. New virtual reality footage will be available every week, but will only be accessible with a subscription. As Isaac DeSouza, SpaceVR's cofounder and CTO places it, "it is like Netflix, except you really get to go to space." "IT's LIKE NETFLIX, EXCEPT YOU GET TO VISIT SPACE."

SpaceVR is asking for $500,000 to cover launching costs and the first year of operations, with backer levels that start at one dollar and go all the way up to what DeSouza calls the "extreme encounter" — viewing the VR footage while on a parabolic flight. (In the space business, airplanes which make parabolic flights are fondly referred to as "vomit comets." When I told SpaceVR CEO Ryan Holmes that pairing that type experience with the sometimes dizzying side effects of VR sounded tenuous, he joked, "you will only need to throw up before you go.")

You can get a year long subscription to SpaceVR up front by giving $250, which also allows you early access to the content. Other contribution rewards include matters like files and 3D models a Google Cardboard headset, of the camera, and there are amounts where you are able to sponsor a classroom or whole school's worth of accessibility to SpaceVR.

The first footage will be recorded in the Cupola Observatory, a bulbous compartment with seven windows offering dizzying views of the Earth that is spinning underneath of the Space Station. They'll have the camera moves to different places around the ISS, after SpaceVR gets a few recording sessions out of the way.


The goal would be to dwell stream the virtual reality experience, but the problem right now is bandwidth — especially, the ISS's connection to the World. The space station can send data at 300 megabits per second to Earth, but companies with gear on board only have entry to half of that. SpaceVR will have access to anywhere from three to six megabits per second at all times, thanks to its associate company NanoRacks, which runs the commercial laboratory aboard the space station. But DeSouza says more info they'll be requesting more. SpaceVR would need access to do high-quality live streaming virtual reality DeSouza says.

Way down the road Holmes and DeSouza picture a number of other options for his or her virtual reality experiences, like joining astronauts or riding in the spacecraft together as they reenter the atmosphere of the Earth's. But that will all have to wait until the first footage has been sent back and everything looks ok. "We're so dead-focused on 'just get it done' that the complete storytelling aspect is something we are going to must look at after," Holmes says.

After my conversation with Holmes and DeSouza, they showed me some footage they filmed with a prototype camera during SpaceX's recent (unsuccessful) start. I have heard enough about the powerful beauty of rocket launches to understand there is no substitute for being there. But virtual reality was definitely the next best thing.

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